Ok, I uninstalled SteamVr and the issue still remains. What doesn't fit right is the HUD, you can see that the mouse is too much to the right to be fully seen and the interact prompt is too close to the centre compared to your video. I don't know how to fix this
Ok, I still did the game with someone who can barely use computers let alone video games, and they actually made it to the end. I had to remind them a few times they can use the E key. When the game unlocks your ability to fully look around they went through got confused about how to open the door with the 3 buttons and went back to the older level before the treadmill and I told them "you're going the wrong way" the solving the puzzle getting the gun, missing the targets because they were too far away and went all the way back again. Maybe close the door, when they beat it? or make it clear when they head the wrong way?
Then they somehow jumped the gaps, looking at the floor and sky more then straight ahead, i dont even know how they did it.
II also repeated this to someone computer savvy but never played an fps and they were much better, they hit the expected slow points but made it through alot faster.
I'm looking forward to where this can go, there needs to be more stuff like this
TL;DR: I'd like to help you developing this project. I have UE4 experience.
Loved your video on it and could relate so much to it. I teached my father how to play BF4 on PS4 and it took a few days until he could walk and move the camera at the same time. If you want, I'd love to help with this project of yours. I've worked (not professionally) with UE4 before for more than a year and am pretty familiar with it (I'm a programmer btw).
Did a play through myself to make sure I knew what my girlfriend would experience. There is a visual oddity with the cake at the end where it is behind the table. (will post a report after my girlfriend, mother, and hopefully father all try the lesson)
At the last conveyorbelt my dad didnt actually jump. he just walked and landed on it. I suggest that you raise it a little bit so that this "cheat" is not possible.
I'd love to translate this to Icelandic. Also, could you by any chance make a program where you can select what games you want to learn. That way you people can have an easy time learning fir example: Minecraft, Call of Duty, Deltarune and more in one program!
I am a Taiwanese and have to say that this is a very interesting and awesome game. I am very happy to play with my son and daughter. Thank you for creating this game and teaching them how to play the game. I think this The game will become the entry game, the first part, and then I would like to ask the author whether such a beautiful and educational game will be on the Steam platform. I am looking forward to it. If he is on Steam, I will strongly support it.
Tested this on my mom and sister in law. Both gave up before the test was over. Sister in law stopped at the first gap jump and mom stopped at the A strafe.
ok so this worked perfectly for my mum when she tried to play the game, exept for the last bit (the bit over the drawbridge). she mastered th simple ledge jumps up the big stairs but struggled with the jumps accross the void because according to her it wasn't "obvious when her feet were at the edge of the platform", so she kept over or underestimating when she was at the edge, leading her to either fall in or jump in. another problem once she finally managed was that she jumped accidentally onto the railings of the treadmill bridge skipping entirely the act of pressing (w), (space) and (shift) at the same time, and so she got stuck as she didnt start to fall back, which is supposed to allow you to open the door.
Other than that the game worked perectly to teach her how to move and look around in a 3d environment, and how to interact with objects.
Don't overwhelm your players with too much info. I actually did a video like this on Deltarune so I have a bit of a guide already. My biggest concern is that new players will not have enough patience to learn the information neccesary to play RPGs. It may be better to have an RPG be a player's second or third game. If you continue with this project I'd love to hear updates. If not then I don't blame you lol.
Crouch Jumping is an action performed in FPS games in which the player crouches mid-jump in order to hurdle an obstacle or reach higher ground.
Crouch jumping is especially prominent in the Half-Life series and other games running on Valve's game engines, as there it actually makes the player jump higher and reach places they wouldn't be able to reach with regular jumping. The mechanics of the crouch jump in such games are that when crouching, the player character does not actually hunch down lower, but instead pulls their feet up towards their body, allowing for greater clearance. A similar example comes from Tony Hawk's Pro Skater, in which the player could perform flip tricks while in mid air. Each trick, rather than pushing the board down, actually lifted the player higher above the board, allowing players to gain jump height through repeatedly tricking.
Crouch jumping initially was born as an elite skill for dedicated players, but came full circle in Mirror's Edge, the first-person free running game. Mirror's Edge allocated a specific button command for tucking the player's feet up against their body to allow for greater clearance while jumping.
See my prior post for more information on extensions to the crouch-jump as well.
sprint-jump is for jumping long distances, crouch jump is for jumping over tall obstacles, combined together into a sprinting-crouch-jump, it lets you go really far in a jump.
Exactly, this is really needed a lot of experienced players can also screw up crouch jumps. make sure to cover the dash-jump (sprint-jump) and dash-crouch-jump (sprinting-crouch jump) as well.
EDIT: there is also another set of terms term for this: the duck-jump and sprinting-duck-jump.
The final treadmill with the little walls on the sides... Instead of running my mother decided to just jump on the little wall and open the door like that.
Yeah, I saw that and left that in so players could feel clever about "breaking" the game. Sort of like a micro-version of people "breaking" shrine puzzles in Breath of the Wild. Also how did the test go overall? Were there any other issues? And are you planning on trying Portal? Thanks for the feedback!
Yeah, I saw that and left that in so players could feel clever about "breaking" the game. Sort of like a micro-version of people "breaking" shrine puzzles in Breath of the Wild. Also how did the test go overall? Were there any other issues? And are you planning on trying Portal? Thanks for the feedback!
Possible OoB around big stair room. As the floor it misaligned outside the wall, you can walk along it and reach an area outside of the intended playing area. Similarly, you can walk along the edges of bridges. This makes the game completely unplayable, and so I implore you to fix it.
There is an OoB, but how does that make the game unplayable???You have to be purposely looking for these exploits. I am most likely going to create a version 2 in unity.
Saw the video on YouTube and immediately wanted to try it on my mom! This is such a great idea!
The one issue I have is language, as my mom doesn't speak English and I know from experience this is also a strong barrier to learning. I'll label the keys but if the UI was translatable that would be extra epic.
I haven't had a look at the files yet but any chance the UI text can Ben on a text file for easy localization?
I'm planning on adding that in the next version in about 6 months, for now live translation may work since there are only about 15 words in the current version. Thanks for the feedback!
Interesting idea! But where is the gun? ;) Maybe you should have added some sort of target practice or something like that. And maybe some very simple enemies would be nice. Multiples waves that attack the player for example.
I agree! However this is (currently) a supplement for an FPS which does not have shooting. (Bendy and the Ink Machine) I do plan to add this in within the next few weeks. Also quite a few FPS's have this target practice/ tutorial just not a tutorial for actually moving in a 3D space. I'll explain this all in my next video. Thanks for trying it out though!
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The game opens steam vr and doesn't fit on my screen right. I'm not sure how to fix this
Ok, I uninstalled SteamVr and the issue still remains. What doesn't fit right is the HUD, you can see that the mouse is too much to the right to be fully seen and the interact prompt is too close to the centre compared to your video. I don't know how to fix this
Ok, I still did the game with someone who can barely use computers let alone video games, and they actually made it to the end. I had to remind them a few times they can use the E key. When the game unlocks your ability to fully look around they went through got confused about how to open the door with the 3 buttons and went back to the older level before the treadmill and I told them "you're going the wrong way" the solving the puzzle getting the gun, missing the targets because they were too far away and went all the way back again. Maybe close the door, when they beat it? or make it clear when they head the wrong way?
Then they somehow jumped the gaps, looking at the floor and sky more then straight ahead, i dont even know how they did it.
II also repeated this to someone computer savvy but never played an fps and they were much better, they hit the expected slow points but made it through alot faster.
I'm looking forward to where this can go, there needs to be more stuff like this
TL;DR: I'd like to help you developing this project. I have UE4 experience.
Loved your video on it and could relate so much to it. I teached my father how to play BF4 on PS4 and it took a few days until he could walk and move the camera at the same time. If you want, I'd love to help with this project of yours. I've worked (not professionally) with UE4 before for more than a year and am pretty familiar with it (I'm a programmer btw).
Did a play through myself to make sure I knew what my girlfriend would experience. There is a visual oddity with the cake at the end where it is behind the table. (will post a report after my girlfriend, mother, and hopefully father all try the lesson)
Thank you for the feedback!
I let my mom play the game and she got to the very end and started jumping and somehow broke the game without opening the door
I'm willing to translate the game to Spanish so my mom can learn how to play something that's not Sonic.
At the last conveyorbelt my dad didnt actually jump. he just walked and landed on it. I suggest that you raise it a little bit so that this "cheat" is not possible.
I'd love to translate this to Icelandic. Also, could you by any chance make a program where you can select what games you want to learn. That way you people can have an easy time learning fir example: Minecraft, Call of Duty, Deltarune and more in one program!
maybe give us an option to translate the game? I would love to let my mom play this but there is a bit of a language barrier
Kudos. Such an awesome! BUT:
I am a Taiwanese and have to say that this is a very interesting and awesome game. I am very happy to play with my son and daughter. Thank you for creating this game and teaching them how to play the game. I think this The game will become the entry game, the first part, and then I would like to ask the author whether such a beautiful and educational game will be on the Steam platform. I am looking forward to it. If he is on Steam, I will strongly support it.
Tested this on my mom and sister in law. Both gave up before the test was over. Sister in law stopped at the first gap jump and mom stopped at the A strafe.
ok so this worked perfectly for my mum when she tried to play the game, exept for the last bit (the bit over the drawbridge). she mastered th simple ledge jumps up the big stairs but struggled with the jumps accross the void because according to her it wasn't "obvious when her feet were at the edge of the platform", so she kept over or underestimating when she was at the edge, leading her to either fall in or jump in. another problem once she finally managed was that she jumped accidentally onto the railings of the treadmill bridge skipping entirely the act of pressing (w), (space) and (shift) at the same time, and so she got stuck as she didnt start to fall back, which is supposed to allow you to open the door.
Other than that the game worked perectly to teach her how to move and look around in a 3d environment, and how to interact with objects.
Don't overwhelm your players with too much info. I actually did a video like this on Deltarune so I have a bit of a guide already. My biggest concern is that new players will not have enough patience to learn the information neccesary to play RPGs. It may be better to have an RPG be a player's second or third game. If you continue with this project I'd love to hear updates. If not then I don't blame you lol.
I'd definitely be interested in an RPG Version whenever you do finish it! :D
Like the idea but where's crouch jumping function? It's a requirement to most first person shooters etc
What do you mean by crouch jumping?
Crouch Jumping is an action performed in FPS games in which the player crouches mid-jump in order to hurdle an obstacle or reach higher ground.
Crouch jumping is especially prominent in the Half-Life series and other games running on Valve's game engines, as there it actually makes the player jump higher and reach places they wouldn't be able to reach with regular jumping. The mechanics of the crouch jump in such games are that when crouching, the player character does not actually hunch down lower, but instead pulls their feet up towards their body, allowing for greater clearance. A similar example comes from Tony Hawk's Pro Skater, in which the player could perform flip tricks while in mid air. Each trick, rather than pushing the board down, actually lifted the player higher above the board, allowing players to gain jump height through repeatedly tricking.
Crouch jumping initially was born as an elite skill for dedicated players, but came full circle in Mirror's Edge, the first-person free running game. Mirror's Edge allocated a specific button command for tucking the player's feet up against their body to allow for greater clearance while jumping.
Source: https://www.giantbomb.com/crouch-jump/3015-1492/
You really won't find Crouch jumping necessary in any modern games. Its kind of an old source game thing anyway.
wrong. it's very important in multiplayer games.
See my prior post for more information on extensions to the crouch-jump as well.
sprint-jump is for jumping long distances, crouch jump is for jumping over tall obstacles, combined together into a sprinting-crouch-jump, it lets you go really far in a jump.
Exactly, this is really needed a lot of experienced players can also screw up crouch jumps. make sure to cover the dash-jump (sprint-jump) and dash-crouch-jump (sprinting-crouch jump) as well.
EDIT: there is also another set of terms term for this: the duck-jump and sprinting-duck-jump.
Hey! I have one thing you might not have thought.
The final treadmill with the little walls on the sides... Instead of running my mother decided to just jump on the little wall and open the door like that.
Yeah, I saw that and left that in so players could feel clever about "breaking" the game. Sort of like a micro-version of people "breaking" shrine puzzles in Breath of the Wild. Also how did the test go overall? Were there any other issues? And are you planning on trying Portal? Thanks for the feedback!
Yeah, I saw that and left that in so players could feel clever about "breaking" the game. Sort of like a micro-version of people "breaking" shrine puzzles in Breath of the Wild. Also how did the test go overall? Were there any other issues? And are you planning on trying Portal? Thanks for the feedback!
Possible OoB around big stair room. As the floor it misaligned outside the wall, you can walk along it and reach an area outside of the intended playing area. Similarly, you can walk along the edges of bridges. This makes the game completely unplayable, and so I implore you to fix it.
There is an OoB, but how does that make the game unplayable???You have to be purposely looking for these exploits. I am most likely going to create a version 2 in unity.
Saw the video on YouTube and immediately wanted to try it on my mom! This is such a great idea!
The one issue I have is language, as my mom doesn't speak English and I know from experience this is also a strong barrier to learning. I'll label the keys but if the UI was translatable that would be extra epic.
I haven't had a look at the files yet but any chance the UI text can Ben on a text file for easy localization?
I'm planning on adding that in the next version in about 6 months, for now live translation may work since there are only about 15 words in the current version. Thanks for the feedback!
Interesting idea! But where is the gun? ;) Maybe you should have added some sort of target practice or something like that. And maybe some very simple enemies would be nice. Multiples waves that attack the player for example.
12/21/19:
FIXED
10/22/18:
I agree! However this is (currently) a supplement for an FPS which does not have shooting. (Bendy and the Ink Machine) I do plan to add this in within the next few weeks. Also quite a few FPS's have this target practice/ tutorial just not a tutorial for actually moving in a 3D space. I'll explain this all in my next video. Thanks for trying it out though!